The name Ckÿph Ewbn Oldhäq is derived from the Dwarven language, as Ckÿph Ewbn Oldhäq was founded by Dyesh Zÿhndtubqugbuhez, who was culturaly Dwarvern.
Climate
Ckÿph Ewbn Oldhäq has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Ckÿph Ewbn Oldhäq receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Ewbn Oldhäq covers an area of nearly 277 km2 (110 mi2), and an average elevation of 1820 m (5971 ft) above sea level.
Overview
Ckÿph Ewbn Oldhäq was founded durring the early 17th century in late fall of the year 1623, by Dyesh Zÿhndtubqugbuhez. The establishment of Ckÿph Ewbn Oldhäq was somewhat plagued by a lack of willing colonists, leading to Dyesh Zÿhndtubqugbuhez electing to pay people to resettle in Ckÿph Ewbn Oldhäq.
Ckÿph Ewbn Oldhäq was built using the conventions of Dwarvern durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Ewbn Oldhäq is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ckÿph Ewbn Oldhäq is buildings are speckled and packed arround spacious baked earthen streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Right off the bat Ckÿph Ewbn Oldhäq hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.
Civic Infrastructure
Ckÿph Ewbn Oldhäq possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ckÿph Ewbn Oldhäq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ckÿph Ewbn Oldhäq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Ewbn Oldhäq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Ewbn Oldhäq's parks.
Ckÿph Ewbn Oldhäq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Ewbn Oldhäq.
Ckÿph Ewbn Oldhäq has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ckÿph Ewbn Oldhäq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ckÿph Ewbn Oldhäq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ckÿph Ewbn Oldhäq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ckÿph Ewbn Oldhäq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Ewbn Oldhäq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ckÿph Ewbn Oldhäq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Ewbn Oldhäq's public wards, blessings, and other arcane systems.
Ckÿph Ewbn Oldhäq has an Scientific Academy which provides higher education in the natural sciences.
Ckÿph Ewbn Oldhäq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Ewbn Oldhäq's grid is powered by an arcane means.
Ckÿph Ewbn Oldhäq's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ckÿph Ewbn Oldhäq has a first rate hospital which caters to anyone in need of long term medical care.
Ckÿph Ewbn Oldhäq has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ckÿph Ewbn Oldhäq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Ewbn Oldhäq's natural decorations nor waterways.
Ckÿph Ewbn Oldhäq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ckÿph Ewbn Oldhäq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ckÿph Ewbn Oldhäq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ckÿph Ewbn Oldhäq is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
There’s more than one leader in Ckÿph Ewbn Oldhäq, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.
Ckÿph Ewbn Oldhäq's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Due to the actions of local Kami, winter is short in Ckÿph Ewbn Oldhäq.
The Thanatos Fey near Ckÿph Ewbn Oldhäq are known to be almost tame, such that they can be put to domestic use.
Ckÿph Ewbn Oldhäq's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Illusion energies of tier 2 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 122
Farmers: 172
Farm Laborer: 386
Hunters: 243
Milk Maids: 164
Ranchers: 83
Ranch Hands: 175
Shepherds: 160
Farmland: 265343 m2
Cattle and Similar Creatures: 16419
Poultry: 197037
Swine: 13135
Sheep: 656
Goats: 131
Horses, Mounts, and Beasts of Burden: 6567
Craftsmen
Arms and Toolmakers: 131
Blacksmiths: 145
Bookbinders: 84
Buckle-makers: 86
Cabinetmakers: 145
Candlemakers: 218
Carpenters: 222
Clothmakers: 193
Coach and Harness Makers: 69
Coopers: 168
Copper, Brass, Tin, Zinc, and Lead Workers: 91
Copyists: 60
Cutlers: 52
Fabricworkers: 152
Farrier: 336
Furriers: 42
Glassworkers: 234
Gunsmiths: 147
Harness-Makers: 63
Hatters: 132
Hosiery Workers: 45
Jewelers: 74
Leatherwrights: 182
Locksmiths: 64
Matchstick makers: 96
Musical Instrument Makers: 96
Painters, Structures and Fixtures: 87
Paper Workers: 91
Plasterers: 86
Pursemakers: 107
Roofers: 69
Ropemakers: 65
Rugmakers: 61
Saddlers: 128
Scabbardmakers: 138
Scalemakers: 70
Scientific, Surgical, and Optical Instrument Makers: 42
Sculptors, Structures and Fixtures: 62
Shoemakers: 62
Soap and Tallow Workers: 238
Tailors: 452
Tanners: 82
Upholsterers: 95
Watchmakers: 84
Weavers: 199
Whitesmiths: 52
Merchants
Adventuring Goods Retellers: 45
Arcana Sellers: 44
Beer-Sellers: 91
Booksellers: 99
Butchers: 172
Chandlers: 164
Chicken Butchers: 175
Entrepreneurs: 66
Fine Clothiers: 182
Fishmongers: 172
Florists: 41
Potion Sellers: 109
Resellers: 226
Spice Merchants: 93
Wine-sellers: 136
Wheelwright: 104
Woodsellers: 65
Service workers
Bakers: 312
Barbers: 291
Coachmen: 92
Cooks: 262
Doctors: 150
Gamekeepers: 105
Grooms: 59
Hairdressers: 243
Healers: 175
Housekeepers: 182
Housemaids: 345
House Stewards: 177
Inns: 62
Laundry maids: 119
Maidservants: 199
Nursery Maids: 115
Pastrycooks: 262
Restaurateur: 285
Tavern Keepers: 218
Specialized Laborer
Ashworkers: 94
Bleachers: 60
Chemical Workers: 36
Coal Heavers: 126
In-Town Couriers: 152
Long Haul Couriers: 136
Dockyard Workers: 128
Gas Workers: 32
Hay Merchants: 55
Leech Collectors: 162
Millers: 152
Miners: 145
Oilmen and Polishers: 102
Postmen: 152
Pure Finder: 86
Skinners: 211
Sugar Refiners: 38
Tosher: 102
Warehousemen: 243
Watercarriers: 141
Watermen, Bargemen, etc.: 193
Skilled Laborers
Accountants: 85
Alchemist: 105
Clerk: 131
Dentists: 67
Educators: 175
Engineers: 95
Gardeners: 67
Mages: 48
Plumbers: 67
Pharmacist: 75
Professors: 28
Scientists: 50
Wizards: 28
Civil Servants
Adventurers: 62
Bankers: 95
Civil Clerks: 156
Civic Iudex: 72
Consultants: 42
Exorcist: 164
Fixers: 79
Kami Clerk: 125
Landlords: 118
Lawyers: 79
Legend Keepers: 113
Militia Officers: 469
Monks, Monastic: 199
Monks, Civic: 205
Historian, Oral: 152
Historian, Textual: 80
Policemen, Sheriffs, etc.: 156
Priests: 273
Rangers: 85
Rat Catchers: 97
Scholars: 102
Spiritualist: 126
Slayers: 37
Storytellers: 247
Military Officers: 243
Cottage Industries
Brewers: 182
Comfort Services: 211
Enchanters: 76
Herbalists: 72
Jaminators: 199
Needleworkers: 226
Potters: 104
Preserve Makers: 205
Quilters: 96
Seamsters: 364
Spinners: 182
Tinker: 72
Weaver: 168
Artists
Actors: 70
Architects: 25
Bards: 101
Costumers: 40
Dancers: 80
Drafters: 41
Engravers: 54
Fine Furniture Carpenters: 32
Glaziers: 67
Inlayers: 66
Musicians: 182
Painters, Art: 33
Playwrights: 72
Sculptors, Art: 57
Wood Carvers: 243
Writers: 226
Produce Industries
Butter Churners: 226
Canners: 182
Cheesmakers: 218
Ice Merchants: 29
Millers: 128
Picklers: 107
Smokers: 84
Stockmakers: 71
Tobacconists: 99
Tallowmakers: 156
24606 of Ckÿph Ewbn Oldhäq's population work within a Foundational Occupation.
1383 work in Agriculture
5597 work as Craftsmen
1984 work as Merchants
3653 work as Service Workers
2546 work as General Laborers
1021 work as Skilled Laborers
3576 work as Civil Servants
2157 work in Cottage Industries
1389 work as Artists
1300 work in Produce Industries
39103 of Ckÿph Ewbn Oldhäq's population do not work in a formal occupation, but do contribute to the local economy. 1970 (3%) are noncontributers.
Points of Interest
Ckÿph Ewbn Oldhäq is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . was immortalized in song for this deed.