Large City: Ckÿph Ewbn Oldhäq

Ckÿph Ewbn Oldhäq

Ckÿph Ewbn Oldhäq
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceKhun Province
Sub ProvenceHaldqewrkt Hold
RegionDodu̹ Îhâhochyû Woodlands
Founded1623
Community LeaderKing Trêyë Eghehf
Area277 km2 (110 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation1820 m (5971 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population65679
Population Density237 people per km2 (597 people per mi2)
Town AuraTransmutation
Naming
Native nameCkÿph Ewbn Oldhäq
Pronunciation/uːbn/ /oldˈhəq/
Direct Translation[grade; rank (position)] [catalog]
Translation[Not Yet Translated]

Ckÿph Ewbn Oldhäq (/uːbn/ /oldˈhəq/ [grade; rank (position)] [catalog]) is a subtropical Large City located in Haldqewrkt Hold, Khun Province, within the United Kingdom of Undermountain.

The name Ckÿph Ewbn Oldhäq is derived from the Dwarven language, as Ckÿph Ewbn Oldhäq was founded by Dyesh Zÿhndtubqugbuhez, who was culturaly Dwarvern.

Climate

Ckÿph Ewbn Oldhäq has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Ckÿph Ewbn Oldhäq receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Ewbn Oldhäq covers an area of nearly 277 km2 (110 mi2), and an average elevation of 1820 m (5971 ft) above sea level.

Overview

Ckÿph Ewbn Oldhäq was founded durring the early 17th century in late fall of the year 1623, by Dyesh Zÿhndtubqugbuhez. The establishment of Ckÿph Ewbn Oldhäq was somewhat plagued by a lack of willing colonists, leading to Dyesh Zÿhndtubqugbuhez electing to pay people to resettle in Ckÿph Ewbn Oldhäq.

Ckÿph Ewbn Oldhäq was built using the conventions of Dwarvern durring the early 17th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Ewbn Oldhäq is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ckÿph Ewbn Oldhäq is buildings are speckled and packed arround spacious baked earthen streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Right off the bat Ckÿph Ewbn Oldhäq hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.

Civic Infrastructure

Ckÿph Ewbn Oldhäq possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ckÿph Ewbn Oldhäq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ckÿph Ewbn Oldhäq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Ewbn Oldhäq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Ewbn Oldhäq's parks.

Ckÿph Ewbn Oldhäq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Ewbn Oldhäq.

Ckÿph Ewbn Oldhäq has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ckÿph Ewbn Oldhäq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ckÿph Ewbn Oldhäq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ckÿph Ewbn Oldhäq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ckÿph Ewbn Oldhäq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Ewbn Oldhäq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Ewbn Oldhäq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Ewbn Oldhäq's public wards, blessings, and other arcane systems.

Ckÿph Ewbn Oldhäq has an Scientific Academy which provides higher education in the natural sciences.

Ckÿph Ewbn Oldhäq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Ewbn Oldhäq's grid is powered by an arcane means.

Ckÿph Ewbn Oldhäq's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ckÿph Ewbn Oldhäq has a first rate hospital which caters to anyone in need of long term medical care.

Ckÿph Ewbn Oldhäq has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ckÿph Ewbn Oldhäq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Ewbn Oldhäq's natural decorations nor waterways.

Ckÿph Ewbn Oldhäq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ckÿph Ewbn Oldhäq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ckÿph Ewbn Oldhäq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ckÿph Ewbn Oldhäq is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s more than one leader in Ckÿph Ewbn Oldhäq, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Ckÿph Ewbn Oldhäq's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, winter is short in Ckÿph Ewbn Oldhäq.

The Thanatos Fey near Ckÿph Ewbn Oldhäq are known to be almost tame, such that they can be put to domestic use.

Ckÿph Ewbn Oldhäq's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Illusion energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 122
  • Farmers: 172
  • Farm Laborer: 386
  • Hunters: 243
  • Milk Maids: 164
  • Ranchers: 83
  • Ranch Hands: 175
  • Shepherds: 160
    • Farmland: 265343 m2
    • Cattle and Similar Creatures: 16419
    • Poultry: 197037
    • Swine: 13135
    • Sheep: 656
    • Goats: 131
    • Horses, Mounts, and Beasts of Burden: 6567

Craftsmen

  • Arms and Toolmakers: 131
  • Blacksmiths: 145
  • Bookbinders: 84
  • Buckle-makers: 86
  • Cabinetmakers: 145
  • Candlemakers: 218
  • Carpenters: 222
  • Clothmakers: 193
  • Coach and Harness Makers: 69
  • Coopers: 168
  • Copper, Brass, Tin, Zinc, and Lead Workers: 91
  • Copyists: 60
  • Cutlers: 52
  • Fabricworkers: 152
  • Farrier: 336
  • Furriers: 42
  • Glassworkers: 234
  • Gunsmiths: 147
  • Harness-Makers: 63
  • Hatters: 132
  • Hosiery Workers: 45
  • Jewelers: 74
  • Leatherwrights: 182
  • Locksmiths: 64
  • Matchstick makers: 96
  • Musical Instrument Makers: 96
  • Painters, Structures and Fixtures: 87
  • Paper Workers: 91
  • Plasterers: 86
  • Pursemakers: 107
  • Roofers: 69
  • Ropemakers: 65
  • Rugmakers: 61
  • Saddlers: 128
  • Scabbardmakers: 138
  • Scalemakers: 70
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 62
  • Soap and Tallow Workers: 238
  • Tailors: 452
  • Tanners: 82
  • Upholsterers: 95
  • Watchmakers: 84
  • Weavers: 199
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 44
  • Beer-Sellers: 91
  • Booksellers: 99
  • Butchers: 172
  • Chandlers: 164
  • Chicken Butchers: 175
  • Entrepreneurs: 66
  • Fine Clothiers: 182
  • Fishmongers: 172
  • Florists: 41
  • Potion Sellers: 109
  • Resellers: 226
  • Spice Merchants: 93
  • Wine-sellers: 136
  • Wheelwright: 104
  • Woodsellers: 65

Service workers

  • Bakers: 312
  • Barbers: 291
  • Coachmen: 92
  • Cooks: 262
  • Doctors: 150
  • Gamekeepers: 105
  • Grooms: 59
  • Hairdressers: 243
  • Healers: 175
  • Housekeepers: 182
  • Housemaids: 345
  • House Stewards: 177
  • Inns: 62
  • Laundry maids: 119
  • Maidservants: 199
  • Nursery Maids: 115
  • Pastrycooks: 262
  • Restaurateur: 285
  • Tavern Keepers: 218

Specialized Laborer

  • Ashworkers: 94
  • Bleachers: 60
  • Chemical Workers: 36
  • Coal Heavers: 126
  • In-Town Couriers: 152
  • Long Haul Couriers: 136
  • Dockyard Workers: 128
  • Gas Workers: 32
  • Hay Merchants: 55
  • Leech Collectors: 162
  • Millers: 152
  • Miners: 145
  • Oilmen and Polishers: 102
  • Postmen: 152
  • Pure Finder: 86
  • Skinners: 211
  • Sugar Refiners: 38
  • Tosher: 102
  • Warehousemen: 243
  • Watercarriers: 141
  • Watermen, Bargemen, etc.: 193

Skilled Laborers

  • Accountants: 85
  • Alchemist: 105
  • Clerk: 131
  • Dentists: 67
  • Educators: 175
  • Engineers: 95
  • Gardeners: 67
  • Mages: 48
  • Plumbers: 67
  • Pharmacist: 75
  • Professors: 28
  • Scientists: 50
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 95
  • Civil Clerks: 156
  • Civic Iudex: 72
  • Consultants: 42
  • Exorcist: 164
  • Fixers: 79
  • Kami Clerk: 125
  • Landlords: 118
  • Lawyers: 79
  • Legend Keepers: 113
  • Militia Officers: 469
  • Monks, Monastic: 199
  • Monks, Civic: 205
  • Historian, Oral: 152
  • Historian, Textual: 80
  • Policemen, Sheriffs, etc.: 156
  • Priests: 273
  • Rangers: 85
  • Rat Catchers: 97
  • Scholars: 102
  • Spiritualist: 126
  • Slayers: 37
  • Storytellers: 247
  • Military Officers: 243

Cottage Industries

  • Brewers: 182
  • Comfort Services: 211
  • Enchanters: 76
  • Herbalists: 72
  • Jaminators: 199
  • Needleworkers: 226
  • Potters: 104
  • Preserve Makers: 205
  • Quilters: 96
  • Seamsters: 364
  • Spinners: 182
  • Tinker: 72
  • Weaver: 168

Artists

  • Actors: 70
  • Architects: 25
  • Bards: 101
  • Costumers: 40
  • Dancers: 80
  • Drafters: 41
  • Engravers: 54
  • Fine Furniture Carpenters: 32
  • Glaziers: 67
  • Inlayers: 66
  • Musicians: 182
  • Painters, Art: 33
  • Playwrights: 72
  • Sculptors, Art: 57
  • Wood Carvers: 243
  • Writers: 226

Produce Industries

  • Butter Churners: 226
  • Canners: 182
  • Cheesmakers: 218
  • Ice Merchants: 29
  • Millers: 128
  • Picklers: 107
  • Smokers: 84
  • Stockmakers: 71
  • Tobacconists: 99
  • Tallowmakers: 156

24606 of Ckÿph Ewbn Oldhäq's population work within a Foundational Occupation.

39103 of Ckÿph Ewbn Oldhäq's population do not work in a formal occupation, but do contribute to the local economy. 1970 (3%) are noncontributers.

Points of Interest

Ckÿph Ewbn Oldhäq is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of secured a clean water supply for . was immortalized in song for this deed.

History